오스만 (국제판)
Osman (World)
액션
( Platform / Fighter Scrolling ) / 1996 , Mitchell
osman
Story
캐논 댄서가까운 미래, 연방 정부의 지배하는 절대 관리의 시대를 무대로 해, 사상 테러 집단 스레이바를 상대에게, 주인공 「기린」은 다만 한사람 싸움을 건다.
목적은 유일개 「 모습없는 신」의 완전한 파괴와 스레이바의 소멸.
적의 전사. 그것은, 닌자들의 원천으로 여겨지는 선술을 계승해, 당신의 육체를 병기의 레벨까지 단련한 사람들이며,
그 병기라고도 할 수 있는 몸을 파는 것이, 그들의 직능이다.
그 중에서 기린은 비류의 체술을 계승한, 톱 클래스의 남자.
그 기린의 이번 고용주는, 연방 법무성 장관 「잭·레이 손」. 도시 츄오구화에 있는 스레이바의 신전의 파괴가 목적이다.
[출전:캐논 댄서 설정 자료]
History
(c) 1996 Mitchell.
A platform shoot-em-up that doesn't just 'borrow heavily' from Capcom's 1989 classic, "Strider", it blatantly steals from it. The player controls a 'Cannon Dancer' called Kirrin : a highly acrobatic hero who is also a skilled martial arts fighter. Kirrin must jump and fight his way over a number of colourful, intricately-rendered levels in his bid to defeat the enemy forces. In addition to the many power-ups that are availble to strengthen Kirrin's attacks (with each power-up indicated by a colour change to Kirrin's costume), the player is armed with three 'Magic' attacks per life, which work in a similar fashion to those of Sega's "Shinobi".
The Strider-esque gameplay is, if anything, an improvement over the illustrious game upon which it is based. As well as the mandatory improved graphics, understandable given the six years that separates the two games, 's level design is hugely inventive and offers more variety than Strider's stages.
- TECHNICAL -
Main CPU : ARM (@ 28 Mhz)
Sound Chips : OKI6295 (@ 7.627 Khz), OKI6295 (@ 15.255 Khz)
Screen orientation : Horizontal
Video resolution : 320 x 240 pixels
Screen refresh : 58.00 Hz
Palette colors : 4096
Players : 2
Control : 8-way joystick
Buttons : 2
=> [A] Attack, [B] Jump
- TRIVIA -
This game is known in Japan as "Cannon Dancer".
This game is often compared to "Strider", and the main reason for that being because in the early 90's several Capcom employees went to Mitchell including Isuke, the original Game Planner for Capcom's "Strider". He is credited as the sole designer for Cannon Dancer which is why the two games are so similar.
- UPDATES -
Japanese and American roms are identical. Only the Eeprom is different.
- TIPS AND TRICKS -
* movements :
Sliding - Down + B Button.
Dash - Hold Left or Right after Sliding.
Throwing - B Button in Jump or Sliding.
Kizami-Mai - Shake the joystick during Attack.
- STAFF -
Stage Design : Milk Tea, K.Nozawa, Stily-Stilie, Q.B.B.
Object Design : Utata Kiyoshi, Ava, N.N, K.Tatsu, Otasuke-P, Tsukahira
Ryu, Mazin, Ojiji, Kuro
Sound Music : Tago Saku
Voice : Fujii Masayo, Mr.Matsushita
Program : Namcho, Br.Coin
Game Design : Isuke
- SOURCES -
Game's rom.
clone info
candance : Cannon Dancer (Japan)
osman